Selected Publications

  1. Vincenti, G., Hilberg, J.S. & Braman, J. (2017). Student Preferences and Concerns about Supplemental Instructional Material in CS0/CS1/CS2 Courses. International Journal on E-Learning. 16 (4), pp. 417-441. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
  2. Braman, J., Dudley, A., Vincenti, G. (2017).Memorializing the Deceased using Virtual Worlds: A Preliminary Study. Proceedings of the 19th HCI International Conference on Online Communities and Social Computing. July 9-14, 2017. Vancouver, Canada.
  3. Braman, J., & Yancy, B. (2017).Infusing Writing and Research in Technology Courses through Multi-User Virtual Environments. Proceedings of the 11th International Multi-Conference on Society, Cybernetics and Informatics (IMSCI 2017). Orlando, Florida USA. July 8-11, 2017
  4. Wahba, I., Braman, J., & Fountain, C. (2016). Exploring the Value of Educational Accessibility and Learning through Virtual Worlds [Editorial]. EAI Endorsed Transactions on e-Learning, Vol 3, 16(12):e1 http://dx.doi.org/10.4108/eai.2-12-2016.151715
  5. Pigatt, Y., & Braman, J. (2016). Increasing Student Engagement through Virtual Worlds: A Community College Approach in a Diversity Course. In Choi, D., Dailey-Hebert, A., & Simmons Estes, J. (Eds.), Emerging Tools and Applications of Virtual Reality in Education (pp. 77-98). Hershey, PA: IGI Global.
  6. Dudley, A., & Braman, J. (2015). Using Virtual Worlds in Ethical Case Studies: Evaluating Computer Students' Perceptions. 19th World Multi-conference on Systemics, Cybernetics and Informatics: WMSCI 2015, At Orlando, Florida. USA
  7. Braman, J., & Dierbach, C. (2015). Utilizing Virtual Worlds for Personalized Search: Developing the PAsSIVE Framework. In Social Computing and Social Media (pp. 3-11). Springer International Publishing.
  8. Braman, J., Dudley, A., Vincenti, G. (2015). Thana-technology Education: The Importance of Considering Social Networks and Virtual Worlds. The quarterly publication of the Association for Death Education and Counseling. The Thanatology Association. Vol. 41 No. 1. Jan/Feb 2015.
  9. Vincenti, G., Hilberg, J.S., Braman, J. (2015). Student Preferences for Consuming Supplemental Instructional Material in CS0/CS1/CS2 Courses . Proceedings of the 26th International Conference of the Society for Information Technology and Teacher Education (SITE). March 2-6, 2015. Las Vegas, Nevada USA.
  10. Braman, J. (2014). Education in a Smart City: Future Impacts on Education? [Editorial] EAI Endorsed Transactions on e-Learning 14(4): e1 ICST. DOI: 10.4108/el.1.4.e1
  11. Braman, J., Meiselwitz, G., & Vincenti, G. (2013). Virtual Worlds in the General Education Curriculum. Proceedings of the 24th International Conference of the Society for Information Technology and Teacher Education (SITE). March 25-29, 2013. New Orleans, Louisiana, USA.
  12. Braman, J., Vincenti, G., Dudley, A., Wang, Y., Rodgers, K., & Thomas, U. (2013). Teaching about the Impacts of Social Networks: An End of Life Perspective. Proceedings of the 15th HCI International Conference on Online Communities and Social Computing. Las Vegas, Nevada.
  13. Braman, J., Thomas, U., Vincenti, G., Dudley, A., & Rodgers, K. (2013). Preparing your Digital Legacy: Assessing Awareness of Digital Natives. In G. Mallia (Ed.), The Social Classroom: Integrating Social Network Use in Education (pp. 208-223). Hershey, PA: IGI Global. doi:10.4018/978-1-4666-4904-0.ch011
  14. Wang, Y., Vincenti, G., Braman, J., & Dudley, A. (2013). The ARICE Framework: Augmented Reality in Computing Education. International Journal on Emerging Technologies in Learning. (iJET) Vol 8, Num. 6. pp 27 -36.
  15. Vincenti, G., Braman, J., & Hilberg, J.S. (2013). Teaching Introductory Programming through Reusable Learning Objects: A Pilot Study. The Journal of Computing Sciences in Colleges, 28(3).
  16. Dudley, A., Braman, J., & Vincenti, G. (2012). Investigating Cyber Law and Cyber Ethics: Issues, Impacts and Practices (pp. 1-342). Information Science Reference. Hershey, PA. doi:10.4018/978-1-61350-132-0
  17. Vincenti, G., & Braman, J. (2012). Hybrid Emotionally Aware Mediated Multiagency. In Machine Learning: Concepts, Methodologies, Tools and Applications (Ed.). Management Association, USA, I. (pp. 1314-1329). doi:10.4018/978-1-60960-818-7.ch508
  18. Vincenti, G. & Braman, J. (2011). Multi-User Virtual Environments for the Classroom: Practical Approaches to Teaching in Virtual Worlds. Information Science Reference. Hershey, PA.
  19. Braman, J., Dudley, A., & Vincenti, G. (2011). Death, Social Networks and Virtual Worlds: A Look into the Digital Afterlife. Proceedings of the 9th International Conference on Software Engineering Research, Management and Applications (SERA 2011). August 10-12, 2011. Baltimore, MD USA.
  20. Braman, J., Dudley, A., Colt, K., Vincenti, V., & Wang, Y. (2011). Gaining Insight into the Application of Second Life in a Computer Course: Student's Perspectives. Proceedings of the 14th HCI International Conference on Online Communities and Social Computing. Orlando, FL
  21. Braman, J., & Gosnell, T. (2011). Creating a Greener Organization through Virtual Worlds. Proceedings of the 16th International Business Information Management Conference (16th IBIMA) June 29-30 2011.Kuala Lumpur, Malaysia
  22. Wang, Y., Dudley, A., Vincenti, G., & Braman, J. (2011). Augmented Reality for the Classroom: Enhancing Concepts for Computing Courses. Proceedings of the Interdisciplinary Conference of AHLiST 2011.Track: E-Commerce, E-Learning, E-Community using IT. Houston, TX, USA
  23. Braman, J. (2010). Interactions in Context-Zero: Towards Conceptual Adaptation through the Izbushka Agent. In Trajkovski (Eds) Developments in Intelligent Agent Technologies and Multi-Agent Systems: Concepts and Applications. Information Science Reference. Hershey PA, USA. IGI Publishing.
  24. Vincenti, G. & Braman, J. (2010). Teaching through Multi-User Virtual Environments: Applying Dynamic Elements to the Modern Classroom. Information Science Reference. Hershey, PA.
  25. Braman, J., & Dierbach, C. (2010). Using Second Life as an Interface for Personalized Search. In SLActions: Research Conference in the Second Life World. November 18-19 2010. http://www.slactions.org
  26. Braman, J., & Dierbach, C. (2010). Second Life as a Context for Personalized Search. The 7th International Conference on Cybernetics and Informatics. Technology, Systems and Applications: CITSA 2010. Orlando, Florida USA.
  27. DiBlasio, M., Vincenti, G., & Braman, J. (2010). Designing SCORM Compliant Courses for Introductory Programming Students. 3rd Symposium on Academic Globalization (AG 2010). Orlando, Florida, USA.
  28. Dudley, A., Braman, J., Wang, Y., Vincenti, G., & Tupper, D (2010). Security, Legal, and Ethical Implications of using Virtual Worlds. The 14th World Multi-Conference on Systemics, Cybernetics and Informatics: WMSCI 2010. Orlando, Florida, USA
  29. Wang, Y., Dudley, A., Braman, J., & Vincenti, G. (2009). Simulating Ethical Dilemmas: Teaching Ethics through Immersive Virtual Environments. Proceedings of the 12th IASTED International Conference on Computers and Advanced Technology in Education. St. Thomas, US Virgin Islands.
  30. Braman, J., Vincenti, G., Arboleda, A., & Jinman, A. (2009). Learning Computer Science Fundamentals through Virtual Environments. Online Communities and Social Computing. HCI International Conference. San Diego, CA, USA
  31. Braman, J. Vincenti, G., & Trajkovski, G. (2009). The Handbook of Research on Computational Arts and Creative Informatics. Information Science Reference. Hershey, PA.
  32. Wang, Y., & Braman, J. (2009). Extending the Classroom through Second Life. Journal of Information Systems Education (JISE) Special Issue on Impacts of Web 2.0 and Virtual World Technologies on IS Education. Vol. 20. Num. 2 pp 235-248.
  33. Braman, J. (2009). Designing Izbushka: Investigating Interactions in Context Zero Environments. International Journal of Agent Technologies and Systems (IJATS) Vol. 1 pp 73-94.
  34. Sullivan, B., Baum, J., Dyer, L., & Braman, J. (2009). Immersive Learning Objects for E- Learning and Collaboration through Second Life. IEEE Learning Technology Newsletter: Special issue on Learning Objects and Their Supporting Technologies for Next Generation Learning
  35. Vincenti, G., Braman, J., & Trajkovski, G. (2008). Hybrid Emotionally Aware Mediated Agent Architecture for Human-Assistive Technologies. 2008 Spring AAAI Symposium on Emotion, Personality and Social Behavior. Stanford, CA. USA.
  36. Vincenti, G. Braman, J. & Trajkovski, G. (2007) Emotion-Based Framework for Multi-Agent Coordination and Individual Performance in a Goal-Directed Environment. The AAAI Fall Symposium. Emergent Agents and Socialities: Social and Organizational Aspects of Intelligence. Arlington. VA.
  37. Braman, J., Jinman, A., & Trajkovski, G. (2007). Towards a Virtual Classroom: Investigating Education in Synthetic Worlds. The AAAI Fall Symposium. Emergent Agents and Social and Organizational Aspects of Intelligence. Arlington, VA.
  38. Braman, J., Jinman, A., & Trajkovski, G. (2007). Exploring Virtual Worlds as an Extension to Classroom Learning. International Conference on Information Society. Merrillville, Indiana
  39. Trajkovski, G., Collins, S., Braman, J., & Goldberg, M. (2006). Coupling Human and Non Human Agents. The AAAI Fall Symposium: Interaction and Emergent Phenomena in Societies of Agents. Arlington, VA.